In the third and final part of this series, we look at exposition in prologues. We'll explore how much information your reader needs, how to deliver it to them, and how to avoid going overboard with your worldbuilding.
Prologues Part 2: Hooks and Bluffs
In part two of this series, we look at how a prologue should be able to draw in and engage readers - without resorting to cheap pyrotechnics.
Prologues Part 1: Making it Relevant
For aeons, a great battle has waged between They Who Write Prologues and They Who Think the Story Should Start in Chapter One. In this three-part series, we'll look at what a prologue should actually be doing for your story, and help you decide whether you need one or not.
A Quick Conflict Q & A
Asking 'How much conflict should be in my novel?' is a bit like asking 'How much talking should be in my radio play?'
Blandit Attack: five reasons your fight scene is boring
A few common causes of the flaky fight scene, and how to address them.
The Strongest Characters
Strength isn't always about beating people up. Sometimes it's about trading your soul for power (so you can beat people up).
The Instant Submarine
Playing to your reader's assumptions.







